extends StaticBody3D signal entrato signal uscito # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass # se e "visibile nello schermo" emit ma emit anche se ce un muro davanti func _on_visible_on_screen_notifier_3d_screen_entered() -> void: entrato.emit() func _on_visible_on_screen_notifier_3d_screen_exited() -> void: uscito.emit()