/** @type {Object} */ const tickets = {}; // Register ticket on player death EntityEvents.death("player", (event) => { const player = event.player; const uuid = String(player.uuid); if ( event.entity.isPlayer() && String(player.level.dimension) !== "retards:adventure" ) { tickets[uuid] = null; iterateInventory(player, (item) => { if (item.nbt && item.nbt.get("EternalKeep")) tickets[uuid] = item.copy(); }); } }); // Give ticket on player respawn PlayerEvents.respawned((event) => { const player = event.player; const uuid = String(player.uuid); const ticket = tickets[uuid]; if (ticket) player.give(Item.of(ticket, 1)); tickets[uuid] = null; });