import libminecraft import libsignal import libcommon RetardsServer = libcommon.Group( "Retards Server", "5PlbXaPmWZQkhmuyyC/fkWTy8K+BqomjK7byVDyxmpo=") @libsignal.onMessage(RetardsServer) def signalControl(usr: str, msg: str): if usr == "Malasaur" and msg.startswith("!"): match msg.split(): case ["!modules", "list"]: available_modules, loaded_modules, unloaded_modules = libcommon.listModules() libsignal.sendMessage( f"""Available modules: {" ".join(available_modules)} Loaded modules: {" ".join(loaded_modules)} Unloaded modules: {" ".join(unloaded_modules)}""", RetardsServer ) case ["!modules", "load", *modules]: for module in modules: try: libcommon.loadModule(module) libsignal.sendMessage( f"[Serve] '{module}' successfully loaded.", RetardsServer) except Exception as e: libsignal.sendMessage( f"[Serve] Error loading '{module}': {e}", RetardsServer) case ["!modules", "unload", *modules]: for module in modules: try: libcommon.unloadModule(module) libsignal.sendMessage( f"[Serve] '{module}' successfully unloaded.", RetardsServer) except Exception as e: libsignal.sendMessage( f"[Serve] Error unloading '{module}': {e}", RetardsServer) case ["!modules", "reload", *modules]: for module in modules: try: libcommon.unloadModule(module) libcommon.loadModule(module) libsignal.sendMessage( f"[Serve] '{module}' successfully reloaded.", RetardsServer) except Exception as e: libsignal.sendMessage( f"[Serve] Error reloading '{module}': {e}", RetardsServer)